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Education 2.0 & 3.0
All about learning and technology
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Among Us Classroom Style: Another Case for Game-Based Learning - Jackie Gerstein @jackiegerstein

Among Us Classroom Style: Another Case for Game-Based Learning - Jackie Gerstein @jackiegerstein | Education 2.0 & 3.0 | Scoop.it
A few weeks ago, I blogged about my gaming club in Video Games for Relationship- and Team Building. It is still going very strong. Students from the three schools where I teach gifted students look forward to it all week long. We started with Fornite Creative but now they have moved onto Rocket League and Among Us. Recent research supports the positive benefits of playing video games:

Via John Evans
Haley Michelle Morales's curator insight, February 8, 2021 11:25 AM

This post caught my attention because many of my students are obsessed with Among Us. When you try to include the students' interests in your lessons or even by just having conversations with them about the things they enjoy, learning becomes more enjoyable and strengthens teacher-student relationships. 

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Game-Based Learning: Preparing Students for The Future

Game-Based Learning: Preparing Students for The Future | Education 2.0 & 3.0 | Scoop.it
One of the most effective ways to nurture the 21st century’s trademark skills is by creating opportunities for kids to do what kids do naturally: play

Via Peter Mellow
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Some Important Tips to Help You Integrate Game-based Learning in Your Teaching via Educators' technology

Some Important Tips to Help You Integrate Game-based Learning in Your Teaching via Educators' technology | Education 2.0 & 3.0 | Scoop.it
Free resource of educational web tools, 21st century skills, tips and tutorials on how teachers and students integrate technology into education

Via Tom D'Amico (@TDOttawa) , Jim Lerman
Rescooped by Yashy Tohsaku from iGeneration - 21st Century Education (Pedagogy & Digital Innovation)
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GETTING STARTED WITH GAME-BASED LEARNING by Chris Aviles

GETTING STARTED WITH GAME-BASED LEARNING by Chris Aviles | Education 2.0 & 3.0 | Scoop.it
By Chris Aviles

Via Tom D'Amico (@TDOttawa)
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5 Steps to Integrate Game-based Learning in Your Class via Educators' Technology

5 Steps to Integrate Game-based Learning in Your Class via Educators' Technology | Education 2.0 & 3.0 | Scoop.it
Free resource of educational web tools, 21st century skills, tips and tutorials on how teachers and students integrate technology into education

Via Tom D'Amico (@TDOttawa)
Hayley Bowman's curator insight, June 5, 2017 7:40 PM

As schools move more towards a digital based platform for learning, teachers are increasingly having to become more proficient in their own ICT skills. This article provides a guide on how to go about incorporating more ICT and game based learning approach into lessons.

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New Game Could Help Students Become Better Learners

New Game Could Help Students Become Better Learners | Education 2.0 & 3.0 | Scoop.it
Students regularly turn to games for fun after school. But the wall between games and the classroom has been thinning in recent years. Now, researchers are helping to develop games to help young players become better students.

The University of Southern California (USC) and its partners are launching a new project on this topic, funded by a $2.7 million Investing in Innovation (i3) grant from the U.S. Department of Education. The funding will fuel the development of a digital game created to improve the "identity-based motivation" of students in middle and high school to become better learners.

In a news release, USC Dean’s Professor Daphna Oyserman said the project will reinforce the effects of action and consequence, "making the future feel relevant and connected with the present."

“We are excited about figuring out how to harness student motivation to improve success not through good intentions alone but by taking the time to carefully test the conditions in which an innovation works,” said Oyserman. “Our short-term goal is to improve academic outcomes; in the long run, the project should create a larger cohort of students ready for the next step—college and beyond.”

Via Miloš Bajčetić
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Classcraft - Faites de l'apprentissage une aventure! | World Of Warcraft pour l'EDU

Classcraft - Faites de l'apprentissage une aventure! | World Of Warcraft pour l'EDU | Education 2.0 & 3.0 | Scoop.it
Transformez votre salle de classe en jeu immersif et jouez avec vos élèves tout au long d'un semestre ou de l'année scolaire.

Via Gust MEES
Gust MEES's curator insight, November 11, 2014 6:41 PM

Transformez votre salle de classe en jeu immersif et jouez avec vos élèves tout au long d'un semestre ou de l'année scolaire.


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Why games are good for learning?

Why games are good for learning? | Education 2.0 & 3.0 | Scoop.it

Via Beth Dichter
Francesco G. Lamacchia's curator insight, November 21, 2013 11:48 AM

Giocando....s'impara! 

Julio Cirnes's curator insight, November 25, 2013 3:46 PM

Please teacher, more games!

Ryan McDonough's curator insight, July 7, 2014 8:19 AM

Self explanatory visual on the benefits of gaming as a means of learning. Outlined are the rewards, mastery, engagement, intensity, exercise, readiness, and competitiveness. These types of graphics need to be displayed in the classroom. There's always parents who are unsure of how gaming qualifies as teaching. Can't they just sit their kid in front of an iPad all day at home? Well, in the appropriate setting, with the right direction and guidance, games are certainly good for learning. Some people just don't know that from experience yet.

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Using #Game-Based #Learning to Teach #Narrative #Writing - Edutopia

Using #Game-Based #Learning to Teach #Narrative #Writing - Edutopia | Education 2.0 & 3.0 | Scoop.it

"Teachers are leveraging the power of gaming to turn even reluctant student writers into enthusiastic storytellers...

When ninth graders arrived for their language arts class earlier this year, they were in for a surprise. With only a brief introduction, teacher Philip Bird and student teacher Evan Manconi invited the students into a futuristic, magical world called Cataclysm where they would spend the next several weeks in a role-playing game.

“Students took to it almost immediately,” Manconi says, using creativity and collaboration to develop characters, generate dialogue, and negotiate plot twists.

Six weeks later, the students had written some 729,500 words—nearly the equivalent of the first six books of the Harry Potter series. “They have written and written and written,” Bird says, “and all the chatter in the classroom has been focused on what their characters are doing. If writing is a muscle, I’ve gotten some incredibly muscular students out of this experience.”


Via John Evans
John Evans's curator insight, July 10, 2019 8:03 AM

Many years ago when I used games like Carmen Sandiego and Oregon Trail in the classroom, students were absorbed in the activity and would work beyond their investment in other activities! When learning becomes a part of you, it happens with little effort!

 

Andrea Jordan's curator insight, July 12, 2019 8:10 PM
This article is about incorporating role playing games into an ELA lesson. This ingenious idea gets students engaged and collaborating and is a fun and creative way to make writing and storytelling effortless.

AASL Standards
2.1.1 Continue an inquiry-based research process by applying critical thinking skills (analysis, synthesis, evaluation, organization) to information and knowledge in order to construct new understandings, draw conclusions, and create new knowledge.
fda47dfsg's curator insight, July 13, 2019 4:22 AM
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Game-Based Learning: Preparing Students for The Future :: EdSurge Guides

Game-Based Learning: Preparing Students for The Future :: EdSurge Guides | Education 2.0 & 3.0 | Scoop.it

"Two decades in, and it’s abundantly clear that one of the most effective ways to nurture the 21st century’s trademark skills—creativity, critical thinking, communication, collaboration—is by creating opportunities for kids to do what kids do naturally: play. So we’ve crafted this educators’ guide to game-based learning, packed with resources for gaming gurus and greenhorns alike."

Jim Lerman's insight:

 

A sizable, and growing, collection of resources on game-based learning for educators. Resources are grouped into 3 sections:  The Big Picture, Gaming in the Classroom, and Teaching with Minecraft. Don't miss the beginner's Minecraft video tutorial.


Via Jim Lerman, John Evans
Suzanne McLaughlin's comment, May 23, 2019 12:21 AM
Thanks @Samuel Johnson and @Rich A. for sharing this posts. Not only is game play great for sharpening up the old reflexes but I also think its great in aiding students to think strategically. It is a requirement as teachers to have our students practicing high order thinking such as through collaboration, problem solving or critical thinking - when students game play they are actually practicing these skills and they may not even realise because of the enjoyment they are experiencing! One of my subject area is maths and minecraft would be a great way for teaching area and volume as student can build their own shapes and objects. Further, I have seen a minecraft lesson where students are learning about bearings and coordinates. A great way to teach if you are unable to get you class outside and is much easier to visualise
Luke Flint's curator insight, May 23, 2019 2:59 AM
Finding concepts that interest students is sometimes a losing battle for modern teachers. Having resources where video games can be incorporated into actual learning scenarios is one way to not only improve engagement in students, but also break the monotony of generic classroom activities by including new technology.
Sylvia Galvan's curator insight, February 5, 2021 3:12 PM
Students learn through the process of playing the game. By playing a game, students may be able to understand a new concept or idea, take on a different perspective, or experiment with different options or variables.
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4 Easy Tips to Engage in Game-Based Learning by Jon Spike

4 Easy Tips to Engage in Game-Based Learning by Jon Spike | Education 2.0 & 3.0 | Scoop.it
Incorporate a game-based teaching style into the classroom without spending a lot of time or money.

Via Tom D'Amico (@TDOttawa)
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New gaming technology for learning now available to colleges and universities

New gaming technology for learning now available to colleges and universities | Education 2.0 & 3.0 | Scoop.it
U-M's successful gameful learning technology is now available to other institutions.

Via EDTECH@UTRGV, Miloš Bajčetić
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Why students love a game-based learning experience 

Why students love a game-based learning experience  | Education 2.0 & 3.0 | Scoop.it
Gamification in learning is an established trend, and uses the core elements of what make games fun – mastery, narrative, instant feedback, competition, and reward, to create new ways for learners to internalize information.That's why students simply love a game-based learning experience.

Via Tom D'Amico (@TDOttawa) , Ivon Prefontaine, PhD
Gemma Ballarín's curator insight, March 22, 2017 5:30 AM
gamification

Ricard Garcia's curator insight, March 23, 2017 3:24 AM
Just in case you had doubts... let's play and learn!!!
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Study Shows Video Games' Impact On Face-to-face Teaching

Study Shows Video Games' Impact On Face-to-face Teaching | Education 2.0 & 3.0 | Scoop.it
In the past, I have covered many studies that look at the efficacy of game based learning.

Via Becky Roehrs
Becky Roehrs's curator insight, December 24, 2014 2:00 PM

Lots of teachers are using games in the classroom, and according to the study discussed in this article, over one-third of teachers use games for formative assessments, too.

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Moodle Activity Module: Dynamic Game design

Moodle activity module to create dynamic games based on the question bank.

 

Students procastinating too much? Are they playing games instead of studying? Well now you can motivate them by allowing them to do both at once!

 

Quizventure is an activity module that loads quiz questions from the course it's added to. The possible answers come down as space ships and you have to shoot the correct one.


Via gideonwilliams, Miloš Bajčetić, Juergen Wagner
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Free Technology for Teachers: Six Web Adventures In Science

Free Technology for Teachers: Six Web Adventures In Science | Education 2.0 & 3.0 | Scoop.it

"There are six adventures in the series including the CSI adventure. Each of the adventures is appropriate for middle school or high school use. In each adventure students take on the role of scientist to solve a crime, conduct experiments, and learn about scientific methods and processes."


Via Beth Dichter
Beth Dichter's curator insight, November 1, 2013 9:33 PM

Richard Byrne shares six science games that are available online through Rice University. The games include:

* CSI Adventure - six adventures that allow students to become forensic scientists and solve a crime.

* Cool Science Careers - students may explore five STEM-based careers. Students take an interest survey and their adventure will be guided by their interests.

* MedMyst - learn about microbiology with a focus on infectious diseases and how they spread.

* Reconstructors allows you to "gather evidence and data to solve drug-related cases." (3 games)

* Virtual Clinical Trials - become a research scientist and help develope treatments for spinal cord injuries, depression and brain injuries.

* N-Squad - "investigate the effects of alcohol on the digestive, circulatory, and nervous systems."

These games are geared to middle and high school students and these adventures are also available in Spanish!